5-turbo, Claude from Anthropic, and a variety of other bots. As Wardloop Builds seem to be somewhat META in the Archnemesis League I made this video explaining the entire mechanics behind the archetype the best I can. Im just using 1x loop with 3x skele spawn, frees up a ring slot. When you swap weapons, Spectral Spirits from your Insanity Wand will die, 3 of them, Each Ring does 3 x 420 damage -. (20-40)% increased Mana Regeneration Rate. (20-25)% increased Damage. Phantasmal 21/20. I am not going to go into detail on how heartbound loop works and don't recommend this build to anyone that doesnt like to do basic math. the fact that multiple sources of cast speed yield diminishing returns. @nnnnnna. With 31. PoE ruined my thinking for other games Math. 231s. Damage is way too low and your own survivability is always trash. Belt - Reduced Charges Used and Increased Flask Effect. 25s, too short duration will break the loop. When these Skeletons expire, they'll each feel 420 damage to us thanks to Heartbound Loop boosted by Noxious Catalysts, and we can safely tank this damage with our unbreakable Ward. Heartbound Loop. ninja. In the words of Jousis: Infinite healing doesn’t matter if we can get one-shot. My own calculation is: 4*420 damage from dying. Unbreakable Ward absorbs/prevents the damage taken before Life or ES. Either use 2nd heartbound loop or switch to Divergent CWDT and with rare ring, get chaos resistance, it helps mitigate FR damage. 25 = 13088dmg/s for CWDT lvl 20. The Hungry LoopUnset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum LevelCan Consume 4 Uncorrupted Support GemsHas not Consumed any GemsBe careful where you put your finger. not saying. However, converted damage is affected by modifiers that apply to. Because this gives a much faster trigger rate, giving you a lazer like style. Blastchain Mine Support is a support gem that modifies the supported spell or ranged attack skill so that instead of casting it directly, the player throws a mine which uses the skill when the player detonates them. Skill Functions and Interactions. 需求 等級 20. The difference here is that they. Coins. Summon Phantasm Support Support, Minion. Removing the damage gems lets me run the loop. com April 22, 2022 -Updated for Patch 3. Wow, this is truely peak PoE :). Each cast of Summon Skeletons will hit 4 times (spell echo for 8). Carrying Staunching Flasks hasn't helped either since it isn't curing this effect. Thanks for the help!PoE Best Unique Amulets Best Unique Amulets PoE Popularity Notes Solstice Vigil 17% +(50-70) to maximum Life. 33/s (14. In this act, the exile lands at the broken bridge that was once ruled by Kraityn. I m using one hearbound loop rimg so other can be syntesiyst onslought ring. From some reading here, it looks like a CwC Ward Loop is a good one to start with budget-wise and it appears to work well with sentinels. I noticed on PoE ninja a few people already had this idea there are a few INQ doing this. Even against bosses. A place to talk about POE builds, mechanics and interactions. This means (With PB acting first, at 21/20), PB mitigates 40% of the damage, and then you lose only 75% of that as life over 4 seconds (or 30% of the original damage). The problem with StrangeCloud's build is, that you receive so much damage, on HC surviving is really hard. These value are base. The other method we will use is to have a minion gem (Skeles, SRS, etc. also poe ninja is full of people who have no idea what they are doing that try to clone builds. . Description. . The build requires some tweaking to get the loop working but it shouldn't be hard with a blueprint. 0. 231s - socketed in helmet. etuhoha • 3 yr. I'm using five "To Dust" jewels with "Summon skeletons" setup to get insta 350*2 procs from the ring, then with phys reduction I get ~550 damage every 0. . [2] The default magnitude of less Movement Speed is 20% and the increased fire damage taken is 20%. Body CWDT Level (After +1/+2) Body CWDT Quality. 11 Harvest; Feed the Fury PoE; PoE Harvest New Skills 3. It happens a few seconds after I kill enemies and lasts between 5 - 10. 3. cambio de cuerpo. Heartbound Loop PoE Build & Price – Moonstone Ring; Andvarius PoE Build & Price – Gold Ring; ESO Gold Vendor 2020; Wild Brambleback Bulb – PoE Harvest Seeds;Heartbound loop makes a self chill spell loop (capped at 30%) (triggered by Doedre's elixir mid-slam) Rotblood promise allows me to self temp chains for 41% less action speed Beacon of madness adds in -60% action speed, and gives 90% less life recovery, and 50% increased damage taken. This procs another lvl1 cwdt which summons another skellies and so on. A place to talk about POE builds, mechanics and interactions. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c. Continue reading "CWDT PoE Setup. Upside is the cast speed modifier may help us stay in line with the CWDT cooldown. Forbidden Rite Damage 1100. The build is IN NO WAY HC VIABLE. right now you are doing only the half the damage. ago. +(10-16) to all Attributes, etc. Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 1. Scold's Bridle. Flat HP 10,000 Life% Minion Life 67% Passive Tree 110% Crafting 30% (15% on Chest Armor, 15% Helm) 2x Heartbound Loop 30% Maligaro's Lens 20% Fortified Legion Jewel 15% Ascendancy 120%. 4 x 1. 1 Heartbound loop with 420 damage. A divergent cwdt at level 21 triggers at 2864 damage. This is because the skeletons have a. Skin of the Loyal for 100% increased ward. Life: Spoiler. + (15-25) to maximum Energy Shield. 350 Physical Damage taken on Minion Death. " Heartbound loop selfdamage either never could stun you or might still be able to and isn't considered a bug. Payment: Visa, PayPal, Skrill, Cryptocurrencies. So I asked myself, if it is possible to build such a loop, so that it is HC viable. Heartbound Loop. In fact you should be using Minion Life and Empower instead of trying to lower their duration. Recovers (120-168) Mana over 5. Warlords Mark, regen, and energy shield leech all work to sustain us in and out of combat. Premium Powerups Explore Gaming. However, the mana. Steel Drill PoE Heist Tool 3. Here is my take on wardloop, a powerful cast when damage taken build that has been popping up in multiple different shapes and forms ever since ward was intr. You need to use the calculator to calculate how much life and chaos resistance you need. Icon: G. This comes to 1260 out of the 2935 damage we need. That's your problem, your skeletons de-summon and proc Heartbound Loop + FR again before CWDT cooldown is up. This is done by. I do have the following gem setup: 21/20 Divergent CWDT 21/23 Anomalous Summon Skelletons 20/20 Anomalous Minion Speed 1/0 forbidden rite 1 Heartbound loop with 420 damage and the life/chaos res calculator tells me the loop should work. A place to talk about POE builds, mechanics and interactions. You can push way higher than that without omni - though I will note that you actually have approx 11mil ice spear dps. Impresence 5% It is an Elder item and has 5 attainable variants. Therefore, every hit you take will be reduced by the amount of ward you have. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. Using Witch's Nine Lives and some form of self-damage like Heartbound Loop, we generate massive amounts of Life, Mana, and Energy Shield Recoup; this gives us amazing defenses against damage over time, so when combined with Petrified Blood, we have strong defenses, while also giving us mana regen proportional to the amount of self-damage. Things I already know: Boneshatter skill. Mechanics. Removing the damage gems lets me run the loop. 16. It is a hit. 25 = 13088dmg/s for CWDT lvl 20. Switch to divergents, get more ward, and get more chaos res to fix self damage. Using Witch's Nine Lives and some form of self-damage like Heartbound Loop, we generate massive amounts of Life, Mana, and Energy Shield Recoup; this gives us amazing defenses against damage over time, so when combined with Petrified Blood, we have strong defenses, while also giving us mana regen proportional to the amount of self-damage. 12 Quest; Niko’s Fuel PoE Quest Walkthrough Location & Reward; Heartbound Loop PoE Build & Price – Moonstone Ring; Anomalous Elemental Proliferation Support PoE; The Jester Divination Card PoE – Farming Merciless One-Hand Weapon; PoE Heist Cheat Sheet Updated 3. Forbidden Rite skill. Behead Support PoE Skill Gem Build 3. 13] Auto Cast - Heartbound Loop - CWDT Storm Brand - 9Mil Sirus Damage " alan1229 wrote: " WastedTime wrote: I tried to use your cwdt+loop setup to get corpses with my VD chieftain. You can still keep the Skeletons on a high level because they scale the Dark Pact damage. 8k wardI'm trying to think through an idea for a CWDT build, and it would help if someone could list all the uniques that you can damage yourself with. I just rolled a similar build myself, and using 2 heartbound loops with 3 skeletons per loop, should be be taking 2100 damage per loop. ninja doesn't even catch the keystone conversion which is why you'll see random ssf builds with conduit. Spamming weapon swap with 2x insanity weapons was discussed in that reddit thread as a means to trigger. For those who don't know: The loop is achieved by 5x Army of Bones jewels to give 98% duration reduction which gives a skeleton duration in real time in 0. 1. 25sec you need to take 528/0. Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c. If you want inspiration, I ran similarbuild with suppress before starting the omni switch, and got to a bit over 90 mil ice spear dps - also tinkered a bit more, and it actually seems possible to pick up Mistress of Sacrifice if you 5L skeletons (anomalous minion speed + swift affliction), and using four to dust jewels. Weapon: Ancestral Protector wields the player's weapon and targets single enemies with it at a greater range. Heartbound loop ring explained. so theoretically up to 45% back over 4 secs gained from Forbiddenrite + Heartbound loop self damage. Damage does not bypass ward. When the axe finally fell,. It causes a linked spell to trigger when the player takes a certain amount of damage. with 1 heartbound 20% qual ring + lvl 8 forbidden rite with lvl 5 CWDT. Regenerate (10-15) Life per second. It's a decent way to counter or recover from a variety of DoT's/non-hit damage effects. Removal 1 heartbound loop just allows you to use a rare ring to fix res/life/recoup/socket if unset, also mana recoup on ring is mandatory if u want play with 27%cdr Reply reply. The loop part comes from "Heartbound Loop" a unique ring which deals phys damage to you whenever your Minions die. This is my favorite Walking simulator build for this league, it plays very smoothly and everything is automated so you don't ha. Continue. I tested this by swapping to a weapon with the Essence of Insanity mod, then swapping back to trigger both Heartbound Loop and a level 11 Forbidden Rite linked with Cast when Damage Taken. Heartbound loop ring for the 350damage on minion's death. Contract: The Nameless Play PoE Heist 3. Minions have 10% increased Area of Effect. Characters die when they reach 0 life and must be resurrected in town. Hello! I know many people already dropped the league but I really want to share this extremely powerful 5Head build :) It is really fast and has insane DPS,. My suggestion - bring. Now, if you want to get really serious about defense, you will probably need to discard heartbound loop entirely, get lots of armour and trigger self damage using CWC forbidden rite + CWDT forbidden rite. Once every 10 loop you don't get enough damage from your heartbound loop or forbidden. PoE 3. Hey there! I am trying to move to a one heartbound loop setup. Ninja. You are right, this is a mana problem. In weapon swap gem slots freezing pulse with arcane surge. I do have the following gem setup: 21/20 Divergent CWDT 21/23 Anomalous Summon Skelletons 20/20 Anomalous Minion Speed. Amulet with +1 to all intelligent skill to get 21 level 4 skeletons. Damage taken due to this item is reduced by physical damage reduction, including armour. That was not for you, if you can get divergent cwdt then use rare rings, or else continue using 2 heartbound loop rings Thank you sir, I have one more question, I was able to fix my resistance with bismuth flask because of annihilating light reduced resistances. When im equiping helm with +1to minion gems and lvl 20 anomalius skeletons everything is working. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c. You are right, this is a mana problem. 3. Also the botting thing was a joke ggg pls don. But I can think of a number of non-dodge/eva builds that can benefit from it. ninja look at heartbound loop builds and slot soulrend in. Using 2 heartbound loop rings at full catalyst makes us take 16 x 420 damage. CwDT Heartbound loop CDR breakpoints. Verified. Every 5 dexterity grants 1% increased evasion rating. 25 = 2112dmg/s to proc CWDT lvl1, 3272/0. They are detonated using Umbilicus immortalis and Coruscating Elixir. Eye of Innocence. It uses CwC + FR to trigger first set of cwdt + FR and hence start the loop. And aslong i have testet it you need a 21 Anomalous Skelly +21 Divergent CWDT Setup when you like to Play with onely 1 Heartbound Loop becaus you onely cast 3 Skellies and with 21 it is 4. At level 12, you need to take 1635 damage in order for forbidden rite to cast. Heartbound Loop. Forbidden Rite is recommended cause hits yourself again for 40% Life as Chaos, lets say 0% chaos resi, it would require 40% of Life as Ward to not deal damage to yourself. Also poe. The absolute value is the same. Just have to craft gear and use 2x heartbound loop and the unique belt most budget builds use. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. 4s. 12: Increased Deception speed; Heartbound Loop PoE Build & Price – Moonstone Ring; PoE Raise Spiders Build Guides 3. 5k damage taken to cast so you need that much recovery. To optimise the loop you'll need to fiddle with CDR for CWDT, and play with gem levels to. WARDLOOP | Mechanics Explained in Detail | Example…•Heartbound Loop's unique effect causes the player to take secondary damage,[1] and as such. 1) 1x19% &4x20% reduce Skeleton duration Army of bone which will make them die almost instantly and should at the same. A 100% reduced duration skeleton would definitely work and keep things responsive. In PoE v3. Using 2 heartbound loop rings at full catalyst makes us take 16 x 420 damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and. 20 : no more survival secretsgem links have changed a bitcheck current pob 12-22-22 : version still uses 2 heartbound l. 20/20 Anomalous Minion Speed. but if i use the heartbound loop with 350 physical damage then summon skeletons doesn't sync at all with ice spear. . This is one of the reasons why PoE is addicting like crack-cocaine. Sigil of Power - Path of Exile. Typical CwDT loop summons two skeletons which deal 350 damage on death, which after mitigation must be over 528 damage to trigger level 1 CwDT and repeat the cycle. English. I do have Fortress Covenant, Maligaro's Lens, and Earendel's Embrace. SyrianRefugeeee. Either use 2nd heartbound loop or switch to Divergent CWDT and with rare ring, get chaos resistance, it helps mitigate FR damage. ninja using Heartbound Loop that I could copy. We have 2923 Life, 64 Energy Shield, and -60% Chaos Res, so when we trigger Forbidden Rite,. 2 Enemy Writhing Worms escape the Flask when used. Since this build does not use heartbound loop or to dust jewel like other wardlooper, I can then use 2x Circle of Anguish to boost my herald of ash buff and hence give ton of DPS. I'd really like to get a CWDT loop of some kind going, but Heartbound Loop is the only self damage item I've found so far. (75-65)% reduced Amount Recovered. 22] CWDT Ward Loop Scion, very easy guide [15 divines]Fix is technically extremly simple, just expensive. 198s. We Summon Skeletons, and when a skeleton dies, the ring will do 420 damage to you. right now you are doing only the half the damage. I don't know if it's viable as a build or anything but I thought it was funny, maybe with RF it has potential. This makes it possible to get more phys reduction, more ehp than current versions. Cyclone linked with Cast While Channeling and Volatile dead will consume several corpses (up to 9 with Spell Cascade. Depending on whether or not you can get quality for the ring and a level 21 Summon Skeleton gem, it might have to be. Rings. Now, i wonder if my loop is 100% effective!? To start the loop, i trigger Olroth's Resolve and switch to offhand and back to the staff, obviously. I could then create a Heartbound Loop setup with reliable sustain. You can achieve permanent loop no issue on 15ex without divergent cwdt. Olroth's Resolve. Survival Instincts, Replica Pure Talent and Balbala Brutal Restraint for flask charges. It uses CwC + FR to trigger first set of cwdt + FR and hence start the loop. Heartbound loop ring explained. Cast When Damage Taken support gem is linked with a number of utility skills as well as minions. If you want more distance between you and the boss, get 21/20 normal. My own calculation is: 4*420 damage from dying. This stems from their active self-hit methods (heartbound loop or scolds), which require a high chance to self-shock generally necessitating a self-curse conductivity with alt qual + ashes (alternatives such as inquis flesh/flame are also pricey). Heartbound Loop. 2 seconds, and also if forbidden rite does damage in the same window, CWDT 21 will proc. 結魂之環. Hey there! I am trying to move to a one heartbound loop setup. This works with the other juggernaut node that has a 20% chance to gain an endurance charge when hit. However, the mana. Defence. Ascendancy options: 1. If I had a 60% MoM then I would net a positive 10% life and 20% mana. That said, from my own experience, those self damages cannot be avoided/blocked with Dodge Block, but can. Members Online. When the axe finally fell,. The damage from Heartbound Loop is counted towards Unbreakable "Total Damage physical damage prevented from hits in the past 10 second" and you can achieve nearly 3000 hp regen using spectral spirits and weapon swaping. + (15–25) to maximum Energy Shield. Hey there! I am trying to move to a one heartbound loop setup. A place to talk about POE builds, mechanics and interactions. 2% more triggers). Cursed by a level 10 Vulnerability, I would expect to take 350 * 1. 20/20 Anomalous Minion Speed. A divergent cwdt at level 21 triggers at 2864 damage. Self damage -. Bulk Divine Orbs on the stock. Search for "hit" on the wiki. There are many other guides on heartbound loop CWDT, as the concept has been around for a long time, but I do go over the key requirements for budget (non divergent CWDT, 2100 dmg taken per loop, and non-budget: 2800 damage taken per loop, with divergent CWDT and lvl 21 skeletons). Note that this is every 0. I checked, there's no armor or phys reduction beside the staff (2%), and I think that's not. Act Seven is Path of Exile’s seventh storyline act, and the second act of Part Two. Today's news post provides a preview of the new. 34 = 469 damage. Valheim Genshin. 8) 3. These sources of reduced duration should add up to 99% reduced duration. English. - 2x heartbound loop rings (350 phys) -> so two "skeleton cycles" needed to trigger my lvl 20 cwdt setups. Heartbound loop deals damage on minon death/duration ends - resummons skellys - infinite selfdamage loop. twitch: calc (you need to go file - make a copy) : of Exile CWDT Loop Build. When the axe finally fell,. Looking on poe. Damage:For Zombies Generation most simple one will be Spell Totem + Multiple Totem + Summon Zombie + Zombie Life. 20 Scion CWDT Ward Loop Build Guide - 15 Divines Easily Achieved! This build uses a combination of The Traitor keystone, cluster jewels, Olroth's flask, Heartbound loop ring, Forbidden Rite and To Dust Jewel to create a character that will take 3580 damage every second and cast spells with CWDT linked to them. . Level 20 normal cwdt takes around 3. Amazing guide and what an awesome, fun build. RF, Rage, Blood Rage, Golden Rule, Heartbound Loop, etc, etc. Players can restore life by using flasks, gaining life regeneration from passive skills and. Damage taken due to this item is reduced by physical damage reduction, including armour. Requires Level 38. To optimise the loop you'll need to fiddle with CDR for CWDT, and play with gem levels to keep. In addition srs is only 1 minion so it doesnt really work with only 1 heartbound loop ring. There are a couple other players that are doing the exact same thing, more or less, which can be found like so:here are the basics of the build. 3. I have problems with the stability of the Loop, when area damage kills the skeletons in the 250ms delay, the loop gets interrupted. At that point its kinda the more Ward. Damage conversion is a mechanic that changes the damage type from a hit into another damage type. PoE Discord (#wiki) in: Divination Card. Talk to bodySwap. So with 4 skeletons at 420 damage (with the upgraded Heartbound Loop), the maximum damage you would want your Forbidden Rite to require to trigger is 1680, which means the CwDT gem needs to be level 12 at most. You are using normal CWDT, that means you need 3625 life with single heartbound loop. Petrified Blood is absolutely necessary, because you would otherwise be trying to trigger a second Forbidden Rite. Sin asks the exile. Regenerate (10–15) Life per second. 4k life 1. I'm sure there are others. Heartbound Loop Moonstone Ring Requires Level 20 +(15-25) to maximum Energy Shield (10-15) Life Regenerated per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. 18 - CORRUPTING 576 HEARTBOUND LOOP RINGS - WARDLOOPERS DELIGHT!!0:00 - Intro1:03 - Corrupting Begins11:22 - ResultsThanks again to ConfusedC. Defence. Eye of Innocence. Petrified Blood is absolutely necessary, because you would otherwise be trying to trigger a second Forbidden Rite. You need to use the calculator to calculate how much life and chaos resistance you need. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear. Damage conversions do not apply to damage over time. It sounds like you're at the sweet spot of . Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier. To prevent the damage being fatal I spread it 50-50 over life and ES via Corrupted Soul. 召喚物增加 15% 最大生命. If not for the workaround of disabling both items, you could use Heartbound Loop and a rare axe with Essence of Insanity and enough str/dex to cause the loop, causing it to infinitely summon and kill minions as quickly as the server calculations will allow, which would enable Spellicopter 2. Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier. Since this build does not use heartbound loop or to dust jewel like other wardlooper, I can then use 2x Circle of Anguish to boost my herald of ash buff and hence give ton of DPS. Location Required Quest In-game Description Zone: Fesnar Highland Putting the Fallen Knights to Rest Qualifications to Enter Balankar A request from the Skymist Trade Company. The peace of mind is worth the grind. You can also get free life regen if you use indigon. Can get one that benefits you defensively or offensively. Hiltless. 8k wardHeartbound Loop inflict dmg on us (you sick bastards) Auxium lowers cold dmg needed to inflick full duration freeze on us 2 curses: Frostbite for rising freeze chance Temporal Chains to extend freeze duration (Ustoppable should only prevent character actions, not duration of effects. 25 = 1545, ward absorbed 1425 damage, so we just take 120 damage) Summary: taking 120 damage every 0. Requires Level 20. Heartbound Loop Heartbound Loop Moonstone Ring Requires Level 20 +(15-25) to maximum Energy Shield Regenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death When the axe finally fell, Seryl shared his pain, The duration of skelletons is reduced to the cooldown duration of cwdt. 79/s to 4. There are many other guides on heartbound loop CWDT, as the concept has been around for a long time, but I do go over the key requirements for budget (non divergent CWDT, 2100 dmg taken per loop, and non. The heartbound loop will also have enough when hit triggers to proc the consecrated ground fairly consistantly, giving me all of the other inquisitor bonuses that go with it. 25 sec (Ward absorb all damage) lv1 CWDT with Forbidden Rite - 40% life x chaos resistance (my case 3090 x 0. Gives access to GPT-4, gpt-3. the challenge is making a mechanic that works with the damage numbers and ranges poe has, and also isn’t useless or completely broken in some circumstances. Burning ground deals burning damage (fire damage over time). Heartbound loop ring explained. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Last bumped on Oct 30, 2021, 9:54:04 PM. This 2100 dmg is what should start your Skeleton loop. Ward > FR damage YES. This will stack 5 times/sec with CD recovery. Blastchain Mine supports spells, or. I noticed on PoE ninja a few people already had this idea there are a few INQ doing this. 392 damage. Here we can utilize a passive. Those builds summon like >10 minions per second in order to work. Assuming you have a 420 heartbound ring, and level 11 Skeleton Lets find out how much life required Level 21 CWDT requires 3580 Heartbound 420 does 1260, its 3 skeleton X 420 3580 - 1260 = 2,320 2320 / 0. Once you got your flask up and running, all you need to do it take damage. Last edited by Akshay on Jun 2, 2022, 12:24:41 AM. In the next patch to The Awakening's Closed Beta, we'll be enabling an additional Unique Item, designed by supporter Lagruell. Heartbound Loop - 420x3 = 1260 self damage every 0. It's based on infinite Cast when Damage Taken loop based on summoning Skeletons with greatly reduced duration, that die expire/die nearly instantly. Phantasmal Lightning Arrow PoE; Shuddering Fossil Mods, Cast, Attack, Movement Speed & Drop Location Biome; Heartbound Loop PoE Build & Price – Moonstone Ring; Primal Dustcrab Grain PoE 3. Total Damage 3620. I'm coming up with a wacky CWDT build and need to know pretty much ALL sources of self damage in the game. Progenesis mitigates 55% of the remaining 60% that wasn’t mitigated by PB, or. Then level your less duration to lv 9 with 16% quality. @nnnnnna. 2x Heartbound Loop Sidhebreath Maligaro's Lens Leer Cast (Chober Chaber) Bonuses: Spoiler. Regenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death. Heartbound Loop is a unique Moonstone Ring. POE 3. you have to adjust skeleton duration to your new cwdt cooldown. I'm still trying to figure out the mechanics of exactly how Blade Blast works, but I think Blade Vortex and Ethereal Knives are not necessary. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 70 sec Critical Strike Chance: 6. I added calculator in the post,. As noted by PawnsAreOP, Cyclone gives 30% less movespeed, so if you have less than 43% increased move speed normally, Unstoppable will speed up your Cyclone!Here, we will talk about the final content of this November POE 3. Sigil of Power is a spell gem. 500c starter build I was running this on day 4 of league start The above pob has notes for ultra budget - 300-500c. With 5000+ Life, we gain at least 900 energy shield per trigger, which mitigates most of the self-inflicted 1050 damage from Heartbound Loop. The idea was to use krangled body armour with Deal 19% of your maximum Life as Fire Damage to nearby Enemies when Hit combined with as many self-hits as possible. Minions have 15% increased maximum Life. If you run a lower level CWDT with Forbidden Rite and run Petrified Blood to spread the damage out over time, you can loop the Forbidden Rite to continually cast and continually damage yourself, triggering higher-level CWDT spells. Im gonna add elegant hubris to get those 80% minion life mods. As filler Scorching ray with CWC summon zombies should be alright to decrease fire. Death's Oath - You take 450 Chaos Damage per second for 3 seconds on Kill. POB: Many thanks to the various builds on poe. Back POE 3. i guess, i will switch out the 19% dust for one with 17% or so,. 6 = 3,625 2320 should come from Forbidden rite.